Scene 6: Sniper Fire

Execute through to the point where they are all in the toeholds (at 2:25:00). Put an event before

(move_to_target platoon_1 building_34 building_33) begins

Pattern:
(snipers)
Effects:
(snipers building_34 building_33) = (building_46 building_32)

Execute up to the world event, repair choosing AFSS for sniper in 46 (1st option) and other_friendly_unit for sniper in 32 (1st option). Execute to end. Show world state.


AIAI Restart demo
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