Please note that this index page describes a number of experiences created in Unity3D. Note all may remain on-line as they occupy significant file space.
This page shows a range of projects made with
Unity3D as experiments with virtual
experiences and collaboration in multi-user virtual worlds.
See my "Made with Unity" developer profile.
For OpenSim OARs Converted to Unity 5 via OARConv -
See here.
For ISS Virtual Reality Experience - See here and
Made with Unity Game profile
For Thunderbirds Virtual Reality Experience - See here and
Made with Unity Game profile
For Supercar "Avgas, Will Travel" VR Experience - See here.
[2001: A Space Odyssey Variant]
Since these experiences are made available directly, rather than via the "Oculus Home" store you might need to "Allow Apps from Unknown Sources" in Oculus Home to enable them to run on the consumer versions of the Oculus Rift... see here for instructions.
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I-Room |
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I-Room Multi-user via SmartFox |
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Tropical Island Multi-user via SmartFox |
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Tropical Island with Supercar and Black Rock Lab Supercar Lab |
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Supercar Race Game |
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Others... |
Unifier - see http://unifier.secondplaces.net.
The VirtualWorldWeb - see http://virtualworldweb.com/.
See NASA Eyes on the Solar System [Direct link to Unity3D Player]
Supercar and Black Rock Lab Sketchup Models used for export to .3DS format (using double sided face export where possible). Available at http://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html.
Sample MMO code and tutorial for Unity3D and SmartFox Server is available from http://virtualautonomy.com/blog/index.php/2009/12/31/unity-3d-a-quick-and-easy-guide-to-creat and http://www.unifycommunity.com/wiki/index.php?title=MMO_tutorial.
Note that for SmartFox Server 1.x MMO login, a policy prefetch is required for web build contexts. See http://www.smartfoxserver.com/forums/viewtopic.php?p=41732. A line must be added to the end of the Awake() routine in the MMO example assets, typically in "Game/Scripts/LoginGUI.cs".
Security.PrefetchSocketPolicy(serverIP, Convert.ToInt32(serverPort));
The SmartFoxClient.dll that is compatible is provided by "lastowl" who provides "Island Demo using SFS 1" at http://unity.lastowl.info/IslandDemo3.0.zip.
Thomas Lund at FullControll provided the original via this blog entry at sfs downloads site with direct URL here.
This same compatible version of SmartFoxServer.dll is also available locally here.
An alternative MMO server is Exit Game's Photon Server.
There is one compile error shown by the upgrade. At line 22 in UnderwaterEffects.js, the line should read:
if(water) waterLevel = water.gameObject.transform.position.y;
See http://forum.unity3d.com/threads/98275-Cannot-convert-UnityEngine.gameObject-to-float
Fumi.Iseki and K.Suzuki,
http://www.nsl.tuis.ac.jp/, also
using
Unity Chan Avatar
(under Unity Chan License). See
this blog post for more details.
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ISS VR Experience |
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Thunderbirds VR Experience |
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Supercar "Avgas, Will Travel" VR Experience |
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