Supercar for Microsoft Flight Simulator 2002/2000/CFS2 Austin Tate , 5-Jul-2002, Version 3.3 Flight Dynamics by Shane Pickering Black Rock scenery by Austin Tate and Iain Murray http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html _________________________________________________________________________ Quick Start Flight Simulator 2002 1. Place Supercar and Supercar Turbo folders in FS2002\Aircraft folder. 2. Place Pilots\Supercar at Black Rock.* and Pilots\Supercar-Challenge.pln in FS2002\Flights\Myflts folder. 3. If you want scenery for the startup situation see file Scenery\S_readme.txt. Note the required "flatten" entry for the FS2002 scenery.cfg file. 4. Select Supercar or Supercar Turbo as the aircraft and/or select a Supercar startup situation. Flight Simulator 2000 1. Place Supercar and Supercar Turbo folders in FS2000\Aircraft folder. 2. Place Pilots\Supercar at Black Rock.* and Pilots\Supercar-Challenge.pln in FS2000\Pilots folder. 3. If you want scenery for the startup situation see file Scenery\S_readme.txt. Note the required "flatten" entry for the FS2000 scenery.cfg file. 4. Select Supercar or Supercar Turbo as the aircraft and/or select a Supercar startup situation. 5. You may need to start fuel flow with ctrl+shift+F4. Then Ctrl/E starts engines in FS2000. NOTE: In some configurations of FS2000, the internal view dash appears too high when it is first loaded. If this occurs, reselect Supercar or Supercar Turbo in the FS20000 Aircraft section menu. Combat Flight Simulator 2 1. Place Supercar folder in CFS2\Aircraft folder. 2. CFS2 does not provide all the gauges and sound files needed, so either copy over all files required from a FS2000 setup, or replace the Supercar\Sound\panel.cfg file and the Supercar\panel\panel.cfg files with one from any installed CFS2 aircraft. If you do not do this Supercar will not show up as an aircraft option. 3. Select Supercar as the aircraft. 4. E starts engines in CFS2. Flight Simulator 98 1. Supercar version 2.2 is the last release prepared for FS98. 2. Get this via http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html Combat Flight Simulator 1. Supercar version 2.2 is the last release prepared for CFS. 2. Get this via http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html Flight Simulator 5.1 and Flight Simulator for Windows 95 1. Supercar version 2.0e is the last release prepared for these systems. 2. Get this via http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html ________________________________________________________________________ Introduction Supercar is a multi-purpose vehicle from the Gerry Anderson TV show which was first broadcast in 1960. Supercar is a vertical take-off and landing vehicle which has extendible wings while in flight. As well as its ability to fly, Supercar can travel underwater, on land with a ground effect cushion from its vertical boosters, and even go into space. The Flight Simulator craft is a test model of Supercar which provides limited capabilities. The avionics have been updated to modern 21st Century jet standards. The test programme is still continuing, adjustments are being made, and the operational envelope is still to be established. Join the test programme now... Fly your own Supercar! _____________________________________________________________________ Standard and Turbo Models Test fly Supercar Turbo and break the Mach 3.2 Barrier! Cruise at FL 1000 (100,000 ft) at Mach 4.2, 100,000 fpm climb, transcontinental range and stable VTOL with 15 kt hover. Easier to fly than a Bell 206 and faster than Blackbird! Fly Supercar Turbo with NEW Flight Dynamics by Shane Pickering. There are two versions of Supercar included - one with "standard" flight dynamics and another with an experimental "turbo" flight dynamics. The turbo version has improved vertical take off and other capabilities, but needs more care to fly well. Read the flight checklists available within the aircraft and see the complete flight notes included as a Portable Document Format (PDF) document which can be read with the freely available Abode Acrobat Reader (http://www.adobe.com). If you have Supercar on Turbo thrust at the time you reset the situation or even load a fresh one, the engine levels and settings are "sticky" and stay in place just after the situation loads - even if the throttle is cut before or just after the reset or reload new situation. There can be a long time lag before the engines revs fall to a low level. So if you reset the situation shortly after being on turbo thrust in Supercar, then the engines will burst into high power shortly after a situation reset. Supercar can rocket forward in this case in some Flight Simulator setups. The rocket forward can only be avoided if the engine revs are cut and you let the thrust percentage settle right back BEFORE you alter the situation or reset it. ________________________________________________________________________ Unpacking Supercar Create a temporary directory and unzip the Supercar distribution file in that directory. Ensure that you unzip with an option that preserves the directory structure of the original archive. E.g. using WinZip or using the -D option on PKUNZIP. After expansion, the following files should be present: Supercar.txt This file. Please read. File_id.diz A descriptor file for distributions. Supercar.gif A thumbnail 150x120 image of Supercar. Supercar.jpg A larger image of Supercar. Supercar-over-lab.jpg An image of Supercar over the Black Rock Lab scenery. CFS2-supercar.txt Information for CFS2 users. Supercar-panels.jpg Documentation of the Supercar instrument panels. Supercar A folder containing a number of files and sub-folders: Aircraft.cfg Supercar.air Supercar_check.txt Supercar_notes.txt Supercar_ref.txt Model Model.cfg Supercar.mdl Panel Panel.cfg Sc_*.bmp Sound Sound.cfg Sc_*.wav Texture Supercar_*.bmp Supercar Turbo A folder containing an alternative Turbocharged flight dynamics version of Supercar - with contents similar to the Supercar folder Pilots Supercar at Black Rock.flt ) Start-up situation for Supercar at Black Rock.wx ) FS2000 Supercar-Challenge.pln GPS Flight Plan for FS2000 Scenery Black Rock A folder of scenery for the start situation. S_readme.txt See this file for further details. Build A folder of files used in constructing the Supercar release. Also includes panel with additional internal views and alternative sounds setup. B_readme.txt See this file for further details. _____________________________________________________________________ Features of the Test Flight Model * Extendible/retractable wing stubs * Front and rear lights at night * Rear fin strobes * Main jet effects when engine revs. rise * Supercar specific panels including working Clear-vu * Checklists and useful reminders are available ______________________________________________________________________ Panels As well as the main panel, there are a number of other sub-panels available. They can be toggled on and off using Shift and a number key. Shift+2 GPS Shift+3 Throttle levers and retro controls Shift+4 Mini-compass Shift+6 Status Display Shift+6 Clear-vu Position the Clear-vu on the right hand side of the dash sitting just above the main dashboard. Note that you can see through the Clear-vu screen. Position the Supercar status display on the Clear-vu screen. You can position the mini-compass and/or mini-controls to be in this area if you wish. You can bring up a map display and size it so that it sits behind the Clear-vu screen cut-out area. The default start-up situation positions the panels in approximately the positions indicated above, and will be loaded like this if you have the option set to load views and panel positions with situations. _____________________________________________________________________ Supercar Start-up Situation The FS2000 startup situation is at Black Rock Desert, Nevada (approximately N41 00.00 W119 00.00, alt. 4050ft.). The Tower is set to N41 00.00 W119 00.00 alt. 4250ft. The date is 15-Oct-97, the day on which Thrust SSC achieved the first Supersonic World Land Speed Record. See http://www.aiai.ed.ac.uk/~bat/GA/thrust-msfs.html for a Flight Simulator model of Thrust SSC and details of the related dynamic scenery. _____________________________________________________________________ Supercar Challenge A "Supercar Challenge" is available (via a checklist) that will take you from Black Rock Desert in Nevada, to Reno, San Francisco, Big Sur, Las Vegas, though the Grand Canyon and back to Black Rock. See http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html for more details. There is a GPS flight plan in the Pilots folder of the distribution to support this challenge. ______________________________________________________________________ Advice on Flying Supercar Pre-flight Checks - If the engines are turned off, you should start them up following the cockpit drill described later (see the checklists for the procedure). Ground Effect - uses a low vertical boost level. It can be disabled and enabled by raising or lowering the Landing Gear (G on the keyboard). Wings - are extended by default in the start-up situation (to allow a conventional aircraft type rolling take-off if you wish and in case a pilot tries to take to the air without reading these notes:-). Vertical Take-Off - To take off (nearly) vertically, select full down flaps (the wings are retracted in this mode), you can leave the parking brake on if you wish, and then engage throttle and pull the stick back. A conventional rolling take-off is also possible either with or without wings extended (flaps up or down). Once airborne you will need to push the stick forward to keep the nose from pitching up. Once airborne, remember to turn off the parking brake if not done beforehand. Horizontal Flight - If they are not already extended, extend the wings (flaps up) as soon as you wish to pick up speed in horizontal flight. Otherwise, you may experience instability or tend to loop-the-loop. It is also suggested that you turn off the ground effect (Gear up) when in normal horizontal flight. Remember to disengage the parking brake if it was on for take-off. Retro-fire - The retros can be fired for rapid in-flight braking by extending the spoiler control (/ on the keyboard). Remember to turn these off after use! Landing - Make a conventional approach to the landing spot, using the retro-brakes if required to reduce speed. Use partial vertical boost (partial flaps) to allow for a slower speed approach. Move to full vertical boost (full flaps) just before landing. Once on the ground you may reduce speed with the retro-brakes (brakes), retro-fire (spoiler) or reverse-thrust on the engines. Retro-brakes - The brakes are functional and work by using low power reverse thrust via the retros. Lights - The front, rear and interior panel lights can be turned on or off (L on the keyboard). Strobes and Smoke - Try out the strobes (O on the keyboard) and smoke system (I on the keyboard). ______________________________________________________________________ GPS Navigation: what does the Nav/GPS switch do? Once you have selected and entered an airport in the GPS, turn the GPS switch ON (down). Activate the autopilot, and turn on speed (spd), altitude (alt) and "nav", NOT heading (HDG). Supercar will now exactly track and follow the green joining line to your destination. Once there, it will circle the airport until you run out of gas! It means you no longer have to manually adjust your heading to the GPS heading which will curve over greater distances. The GPS button will "lock" the course to that green line exactly, until you deactivate it or change the destination airport. By reselecting "HDG" on the autopilot, Supercar will turn back to what ever you have set the heading to be. ______________________________________________________________________ Summary of Controls: Key Supercar Effect FS Interpretation G Ground Effect Disable/Enable Gear Up/Down F5 Horizontal Flight Flaps fully up Wings Extended F6 Horizontal Flight/Part Vertical Take-off Flaps up one notch Wings Extended F7 Vertical Take-off/Part Horizontal Flight Flaps down one notch Wings Retracted F8 Vertical Take-off Flaps full down Wings Retracted / Retro-fire On/Off Spoiler Extended/Retracted . Retro-brakes On/Off Brakes On/Off L Lights On/Off Lights On/Off Ctrl+L Landing Lights On/Off Landing Lights On/Off O Strobes On/Off Strobes On/Off I Smoke On/Off Smoke On/Off ______________________________________________________________________ Supercar Cockpit Drill and Take-off Procedure 1. Check parking brakes are on. 2. Check all switches are in the "off" position. 3. Check all instruments and set all controls in the neutral position. 4. Check fuel gauges for the amount of fuel in all tanks. If okay, start fuel flow. 5. To start port engine (left engine number one), turn on magnetos, start fuel flow, switch to "charge" (C) to start engines and wait for the engine turbine speed (N2) revolution counter to reach 50% to 60% (approximately 15,000 r.p.m.). Call out "fire one". Repeat for starboard engine (right engine number two). It is possible to "charge and fire" both engines together but only in an emergency. 6. Make sure that everything is clear of Supercar before take-off. 7. Select vertical take-off, open the throttles (full boost on take-off is only necessary for a short period when fully loaded). 8. When clear of any obstructions, gently change to horizontal flight. Key Effect ctrl+. Parking Brakes On/Off E 1 Select Engine 1 E 2 Select Engine 2 E 1 2 Select Both Engines ctrl+shift+F4 Start Fuel Flow for Selected Engine(s) M + Turn on Selected Engine(s) Magnetos J + Cycle Selected Engine(s) Starter(s) (Fire/Off, Gen, Charge/Start) ctrl+shift+F1 Shut Down Selected Engine(s) ctrl+E FS2000 rapid engine start ______________________________________________________________________ Supercar Pilot's Licence Join Supercar Club 2000 to get your pilot's licence and badge. It's Free. See http://www.supercarclub.org ______________________________________________________________________ Flight Reports and Photos Following your test flights, you may wish to submit a flight test report and any interesting flight photos of your adventure. You can do so by sending your report to the chief test pilot, Mike Mercury . ______________________________________________________________________ Version Control Version 1.0 17-Mar-1996. First Release. Version 1.1 2-Jan-1997. Second Release. Minor visual improvements. Separate ready-to-fly release package for Flight Simulator for Windows 95 (version 6.0). Version 1.1a 16-Apr-1997. Amendment to Second Release. W95 installation instructions in supercar.txt amended. Version 1.1b 17-May-1998. Ready to fly package for Flight Simulator 98 added. Version 1.1c 31-Mar-1999. For FS98. Altered copyright for Supercar from Polygram to Carlton. Improved SUPERCA1.PCX main body texture. Added checklists. Added ClearVu and experimental Panels. Version 1.1d 22-Apr-1999. For FS98 and CFS. Added features for Combat Flight Simulator. Improved panels. Added internal view dash. Version 1.1e 4-May-1999. Improved Combat Flight Simulator Damage Profile. Version 1.1f 18-May-1999. Single file release. Version 2.0a 6-Jun-1999. Aircraft Factory 99 Model. Version 2.0b 23-Jun-1999. Aircraft Animator - Added landing Lights. Version 2.0c 14-Nov-1999. Improved 3D visual model. GPS Panel for FS2000. Version 2.0d 16-Nov-1999. Improved 3D visual model for FS2000. Version 2.0e 23-Nov-1999. Last release suitable for FS for W95, FS 5.1 and FS Flight Shop Aircraft Factory 5. Version 2.1a 14-Dec-1999. Improved visual model for FS2000. Version 2.1b 30-Jan-2000. Improved flight dynamics. Improved visual model. New sound configuration. Version 2.2 30-May-2000. Improved flight dynamics. Fixed error in version 2.1b FS2000 startup situation tower position. Black Rock Laboratory scenery and Thrust SSC dynamic scenery. Improved bitmap for panels by Shane Pickering. Last release suitable for FS98 and Aircraft Factory 99. Version 3.0 31-May-2000. FS Design Studio new visual model for FS2000 only. Black Rock scenery by Iain Murray, with Black Rock Supercar Laboratory built in FS Design Studio by Austin Tate. Version 3.1 5-Sep-2000. Improved visual model. Included CFS damage and weapons profile for CFS2 usage. Removed alternative sound and interior views configurations from Build directory (available in version 3.0 if required). Version 3.2 28-Apr-2001. Improved visual model. Cockpit and pilot details improved. Turbo flight dynamics option. CFS2 instructions. Version 3.3 5-Jul-2002. Amended FS2002 instructions. Amended CFS2 usage instructions and panel documentation. Main Fuselage bitmap altered to have two fuel filler caps. ______________________________________________________________________ (c) 1996-2002, Austin Tate . All rights reserved. Material on Supercar is copyright by Carlton International Media Ltd. No infringement of any commercial rights is intended. The author wishes to promote a favourite TV show via this offering. This Supercar test flight model may be freely distributed so long as this text file remains attached, but copyright remains with the creator. The author shall not be held liable for any loss of data, down time, loss of revenue or any other direct or indirect damage or claims caused by this model. No commercial use of any kind is allowed. Thanks to Mick Imrie and Shane Pickering for assistance with panels and internal views. Thanks to Shane Pickering for assistance with the flight dynamics. Thanks to Iain Murray for the Black Rock dynamic scenery based on my Thrust SSC Flight Simulator vehicle (see http://www.aiai.ed.ac.uk/~bat/GA/thrust-ssc.html for a more detailed drivable Thrust SSC for Microsoft Flight Simulator). Web site for updates and information: http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html The latest distribution may also be available via: http://www.flightsim.com http://www.avsim.com/library (filenames should be in lower case) Microsoft Flight Simulator and Combat Flight Simulator are trademarks of Microsoft. http://www.microsoft.com/games/fsim http://www.microsoft.com/games/combatfs Flight Simulator Design Studio and Aircraft Animator are trademarks of Abacus. http://www.abacuspub.com