The purpose of this demonstration is to show how the combination of process support and virtual worlds technologies can provide a virtual collaborative environment - the I-Room. In particular here we focus on support for a series of structured meetings.
The scenario in question is provided by Slam Games, a computer game-development and -publishing company. An important aspect of computer games is their graphics artwork, an aspect for which Slam, in common with many such companies, often turns to freelance specialists, who these days may live and work in any corner of world. As a result, much of the communication about artwork is now done via e-mail, but this is not always an ideal medium for discussing essentially visual matters. The use of a virtual space for holding meetings about artwork becomes an appealing alternative.
For this demonstration we use two specific technologies in combination: Second Life provides a virtual world in which our I-Room is located, and I-X provides an external process-support system.