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Supercar for Orbiter Austin Tate <a.tate@ed.ac.uk> 21-Aug-2005 |
To use Supercar in Orbiter unzip the files into the Orbiter base directory. The files will then be placed into their appropriate places as follows:
The original 3D models are at http://www.aiai.ed.ac.uk/~bat/GA.supercar-3d.html and the Supercar Microsoft Flight Simulator model at http://www.aiai.ed.ac.uk/~bat/GA.supercar-msfs.html
The Cinema 4D and 3DS models used as the basis of the Orbiter model mesh are in the Build directory of the distribution for future work. They include retracted wings and a number of other parts that still need work.
The 3DS model was converted to Supercar.msh using the 3ds2msh utility from the Orbiter Add-Ons sites.
The material and textures list at the end of the converted .msh file was amended manually to be as shown in materials.txt file in this directory.
The main body textures still need work. But the BMP versions are included in the build directory for later work.
| Date | Description |
|---|---|
| 27-May-2002 | Initial Release |
| 29-Apr-2003 | Fixed "Supercar at ISS.scn" scenario to provide some startup fuel. Thrusters did not work otherwise. |
| 21-Aug-2005 | Updated scenarios for 2005 version of Orbiter. Restructured ZIP release file to unzip into standard Orbiter locations. |